About

Built by an editor.
For editors.

LiteSplice exists because I kept running into the same wall — and decided a wall I could see was a wall I could take down.

I edit every day. One of my channels is PUBG Mobile: short-form gaming edits, fast and formulaic, published daily. The other is movie edits: many layers, stacked audio, effects, keyframes, a lot of time in the graph editor.

For years I did both in CapCut, and I knew it thoroughly. It's quick and easy to live in — until the edit needs something it won't do, and then the answer is a workaround or nothing at all. I tried After Effects for the harder work. The power was there, but the workflow made every step feel heavier than it needed to, and I kept going back.

I was stuck between simple and powerful, and neither side had a reason to meet in the middle. So instead of accepting the limitation, I started building the editor I wanted to use.

The goal was never to copy either one. It was an editor that feels as direct as the simple tools and reaches as far as the deep ones — and that stays changeable, so the next limitation is something that can be fixed.

Design philosophy

Five rules the editor is built on.

  1. 01Simple by default.

    The first things you reach for are right there, where you expect them.

  2. 02Powerful when you need it.

    Keyframes, curves, nesting, compositing — one step deeper, never in the way.

  3. 03Transparent when it matters.

    Every result can be opened up and traced back to what made it.

  4. 04Local when possible.

    Your footage and your AI tools stay on your computer.

  5. 05Built around the editor.

    Decisions come from real edits, not from a feature checklist.

Product philosophy

What LiteSplice refuses to do.

Don't hide complexity behind mystery.

If an effect exists, you should be able to understand it and change it. A preset is a stack of ordinary effects and keyframes — nothing is baked in where you can’t reach it.

Don't limit animation unnecessarily.

If a parameter matters, it should be possible to animate it. So every parameter can be keyframed, and every keyframe has a curve.

Don't force users into cloud processing.

Local AI keeps footage on your computer. The models ship with the app, which is why the installer is large.

Don't make powerful tools intimidating.

Advanced capability should be discoverable a step at a time — there when you look for it, quiet when you don’t.

Don't accept arbitrary limitations.

If editors need something, the product should have room to grow into it.

What's next

LiteSplice keeps growing.

New effects, new presets and continued performance work keep landing in the free editor. Mac support is on its way to Apple Silicon. And further out, there's a bigger idea.

Free now · Studio later

A complete editor today.
Room to go further.

LiteSplice is already a complete editor. Studio is for people who eventually want to go further.

LiteSplice

Free

Available now

The current editor — everything described on this site.

  • No account
  • No trial
  • No watermark
  • Keeps getting new features
Download LiteSplice

LiteSplice Studio

Future paid edition

In the future · no date

For substantially more advanced professional work, built around a full 3D workspace. Directions being explored:

  • Full 3D workspace with a 3D camera
  • 3D camera tracking — attach text and graphics into real footage
  • Advanced AI enhancement and upscaling

Today's LiteSplice features stay in LiteSplice. Nothing is being moved behind a paywall.

Community

Build LiteSplice with us.

The Discord is where LiteSplice gets talked about, broken, and made better.

  • Discuss LiteSplice
  • Report bugs
  • Request features
  • Give feedback
  • Testing information, when there is some
  • Meet other editors
Join the LiteSplice Discord

Powerful when you need it.
Simple when you don't.

Free for Windows today. Coming to Apple Silicon Macs.

Download LiteSplice
FreeNo accountNo watermark